![]() The piece overlaps and tries the next kick offset, -2, 0, which shifts the piece left two columns. Going from the original state (state North) and rotating right will first try no kicks. In either case, rotating left or right will have the same effect here. What you describe happening is exactly how SRS is supposed to work. With SRS, all pieces follow the same kick table except for the I-piece. ![]() When I would have expected one of the following: Kick Left Kick RightĬan anyone explain this behavior? Even if Tetris Friends has a strange and unique wall kick system, I'd still like to match it as closely as I can. Tetris Friends behaves like this with the line piece in this case: Before After One particular behavior that has been confusing me is how Tetris Friends handles situations where either a kick upwards or to the side might be appropriate. ![]() I have read up on SRS and DTET, but unless I am mistaken neither of them perfectly describes how wall kicks work in Tetris Friends (rotation matches SRS identically when not considering wall kicks). Is anyone very familiar with how wall kicks work in this game? Or know where to find reference material on the subject? I am trying to program a Tetris clone based very closely off of Tetris Friends 2 Player Battle mode.
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